diff options
-rw-r--r-- | dwl.c | 14 |
1 files changed, 7 insertions, 7 deletions
@@ -331,6 +331,7 @@ static struct wl_event_source *sighandler[4]; static struct wlr_backend *backend; static struct wlr_scene *scene; static struct wlr_scene_tree *layers[NUM_LAYERS]; +static struct wlr_scene_tree *drag_icon; /* Map from ZWLR_LAYER_SHELL_* constants to Lyr* enum */ static const int layermap[] = { LyrBg, LyrBottom, LyrTop, LyrOverlay }; static struct wlr_renderer *drw; @@ -1663,7 +1664,6 @@ motionnotify(uint32_t time) LayerSurface *l = NULL; int type; struct wlr_surface *surface = NULL; - struct wlr_drag_icon *icon; /* time is 0 in internal calls meant to restore pointer focus. */ if (time) { @@ -1674,10 +1674,9 @@ motionnotify(uint32_t time) selmon = xytomon(cursor->x, cursor->y); } - /* Update drag icon's position if any */ - if (seat->drag && (icon = seat->drag->icon)) - wlr_scene_node_set_position(icon->data, cursor->x + icon->surface->sx, - cursor->y + icon->surface->sy); + /* Update drag icon's position */ + wlr_scene_node_set_position(&drag_icon->node, cursor->x, cursor->y); + /* If we are currently grabbing the mouse, handle and return */ if (cursor_mode == CurMove) { /* Move the grabbed client to the new position. */ @@ -2167,6 +2166,8 @@ setup(void) scene = wlr_scene_create(); for (i = 0; i < NUM_LAYERS; i++) layers[i] = wlr_scene_tree_create(&scene->tree); + drag_icon = wlr_scene_tree_create(&scene->tree); + wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node); /* Create a renderer with the default implementation */ if (!(drw = wlr_renderer_autocreate(backend))) @@ -2338,8 +2339,7 @@ startdrag(struct wl_listener *listener, void *data) if (!drag->icon) return; - drag->icon->data = icon = wlr_scene_subsurface_tree_create(&scene->tree, drag->icon->surface); - wlr_scene_node_place_below(&icon->node, &layers[LyrBlock]->node); + drag->icon->data = icon = wlr_scene_subsurface_tree_create(drag_icon, drag->icon->surface); motionnotify(0); wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy); } |