diff options
Diffstat (limited to 'dwl.c')
-rw-r--r-- | dwl.c | 18 |
1 files changed, 9 insertions, 9 deletions
@@ -298,7 +298,7 @@ static void zoom(const Arg *arg); static const char broken[] = "broken"; static struct wl_display *dpy; static struct wlr_backend *backend; -static struct wlr_renderer *drw; +static struct wlr_renderer *renderer; static struct wlr_compositor *compositor; static struct wlr_xdg_shell *xdg_shell; @@ -1707,7 +1707,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data) /* This takes our matrix, the texture, and an alpha, and performs the actual * rendering on the GPU. */ - wlr_render_texture_with_matrix(drw, texture, matrix, 1); + wlr_render_texture_with_matrix(renderer, texture, matrix, 1); /* This lets the client know that we've displayed that frame and it can * prepare another one now if it likes. */ @@ -1744,7 +1744,7 @@ renderclients(Monitor *m, struct timespec *now) const float *color = (c == sel) ? focuscolor : bordercolor; for (int i = 0; i < 4; i++) { scalebox(&borders[i], m->wlr_output->scale); - wlr_render_rect(drw, &borders[i], color, + wlr_render_rect(renderer, &borders[i], color, m->wlr_output->transform_matrix); } @@ -1808,8 +1808,8 @@ rendermon(struct wl_listener *listener, void *data) if (render) { /* Begin the renderer (calls glViewport and some other GL sanity checks) */ - wlr_renderer_begin(drw, m->wlr_output->width, m->wlr_output->height); - wlr_renderer_clear(drw, rootcolor); + wlr_renderer_begin(renderer, m->wlr_output->width, m->wlr_output->height); + wlr_renderer_clear(renderer, rootcolor); renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &now); renderlayer(&m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &now); @@ -1830,7 +1830,7 @@ rendermon(struct wl_listener *listener, void *data) /* Conclude rendering and swap the buffers, showing the final frame * on-screen. */ - wlr_renderer_end(drw); + wlr_renderer_end(renderer); } wlr_output_commit(m->wlr_output); @@ -2053,8 +2053,8 @@ setup(void) /* If we don't provide a renderer, autocreate makes a GLES2 renderer for us. * The renderer is responsible for defining the various pixel formats it * supports for shared memory, this configures that for clients. */ - drw = wlr_backend_get_renderer(backend); - wlr_renderer_init_wl_display(drw, dpy); + renderer = wlr_backend_get_renderer(backend); + wlr_renderer_init_wl_display(renderer, dpy); /* This creates some hands-off wlroots interfaces. The compositor is * necessary for clients to allocate surfaces and the data device manager @@ -2062,7 +2062,7 @@ setup(void) * to dig your fingers in and play with their behavior if you want. Note that * the clients cannot set the selection directly without compositor approval, * see the setsel() function. */ - compositor = wlr_compositor_create(dpy, drw); + compositor = wlr_compositor_create(dpy, renderer); wlr_export_dmabuf_manager_v1_create(dpy); wlr_screencopy_manager_v1_create(dpy); wlr_data_control_manager_v1_create(dpy); |