From 017bb7d7521f68d37bfe656c10f45edbcc92dd61 Mon Sep 17 00:00:00 2001 From: Palanix Date: Wed, 31 Aug 2022 06:11:07 +0200 Subject: fix flickering when resizing/spawning windows Fixes: https://github.com/djpohly/dwl/issues/306 --- client.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'client.h') diff --git a/client.h b/client.h index c18d01a..4dc9e1a 100644 --- a/client.h +++ b/client.h @@ -197,6 +197,21 @@ client_is_mapped(Client *c) return c->surface.xdg->mapped; } +static inline int +client_is_rendered_on_mon(Client *c, Monitor *m) +{ + /* This is needed for when you don't want to check formal assignment, + * but rather actual displaying of the pixels. + * Usually VISIBLEON suffices and is also faster. */ + struct wlr_surface_output *s; + if (!c->scene->node.enabled) + return 0; + wl_list_for_each(s, &client_surface(c)->current_outputs, link) + if (s->output == m->wlr_output) + return 1; + return 0; +} + static inline int client_is_unmanaged(Client *c) { -- cgit v1.2.3