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authorBonicgamer <44382222+Bonicgamer@users.noreply.github.com>2020-09-08 14:53:34 -0400
committerGuido Cella <guido@guidocella.xyz>2020-12-19 18:35:25 +0100
commit679f6493c97df30cf6604778ac1ce6014dec952b (patch)
tree00795794b706a782a0ce2c5736de77c70d058f7e
parent9c2524b06a486cd01bfc06b73d10e2b903e3d82d (diff)
Made scalebox the way sway does it
Scaling a wlr_box without rounding can sometimes make the borders not connected and nice. I noticed this when setting scale in monrules to 1.2 So I've went and copied what Sway did in desktop/output.c but without having a second function and now using a random rounding macro I found on the internet so as to not use round from math.h.
-rw-r--r--dwl.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/dwl.c b/dwl.c
index 02efa43..2257222 100644
--- a/dwl.c
+++ b/dwl.c
@@ -55,6 +55,7 @@
#define LENGTH(X) (sizeof X / sizeof X[0])
#define END(A) ((A) + LENGTH(A))
#define TAGMASK ((1 << LENGTH(tags)) - 1)
+#define ROUND(X) ((X)>=0?(long)((X)+0.5):(long)((X)-0.5))
#ifdef XWAYLAND
#define WLR_SURFACE(C) ((C)->type != XDGShell ? (C)->surface.xwayland->surface : (C)->surface.xdg->surface)
#else
@@ -1896,10 +1897,10 @@ run(char *startup_cmd)
void
scalebox(struct wlr_box *box, float scale)
{
- box->x *= scale;
- box->y *= scale;
- box->width *= scale;
- box->height *= scale;
+ box->width = ROUND((box->x + box->width) * scale) - ROUND(box->x * scale);
+ box->height = ROUND((box->y + box->height) * scale) - ROUND(box->y * scale);
+ box->x = ROUND(box->x * scale);
+ box->y = ROUND(box->y * scale);
}
Client *