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author | Guido Cella <guidocella91@gmail.com> | 2020-08-27 05:03:01 +0200 |
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committer | Guido Cella <guidocella91@gmail.com> | 2020-08-27 05:03:01 +0200 |
commit | b8a6d3e86a7c27929a84a8d3326a08c33f28454c (patch) | |
tree | f8497631fa4d0d75a01dd830a68a100bbe80d67c | |
parent | d61658bdd7704267ef7c6ffd7b965cfa8abdb445 (diff) |
render in the same order as sway
-rw-r--r-- | dwl.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1627,11 +1627,11 @@ rendermon(struct wl_listener *listener, void *data) renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); renderclients(m, &now); - renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); - renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); #ifdef XWAYLAND renderindependents(m->wlr_output, &now); #endif + renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); + renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); /* Hardware cursors are rendered by the GPU on a separate plane, and can be * moved around without re-rendering what's beneath them - which is more |