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author | Devin J. Pohly <djpohly@gmail.com> | 2020-04-21 19:42:21 -0500 |
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committer | Devin J. Pohly <djpohly@gmail.com> | 2020-04-21 19:42:21 -0500 |
commit | c37aa00aec0c22efb9dcdf44a8b3b99624fef6b2 (patch) | |
tree | f0313cd27cbdc2dc7bfaabe524f729e806134726 /LICENSE | |
parent | cdeff2475d7a4f27187cced8b5a92beafd8c9197 (diff) |
consistent naming for coordinate variables
x and y are reserved (inasmuch as it's dwl's choice) for coordinates
relative to the layout. ox and oy are used for output-relative
coordinates. sx and sy are surface-relative. dx and dy are deltas.
figuring this out the first time was kind of a Thing... just don't pay
attention to what happens in render and you should be fine.
Diffstat (limited to 'LICENSE')
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