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authorDevin J. Pohly <djpohly@gmail.com>2020-04-21 19:42:21 -0500
committerDevin J. Pohly <djpohly@gmail.com>2020-04-21 19:42:21 -0500
commitc37aa00aec0c22efb9dcdf44a8b3b99624fef6b2 (patch)
treef0313cd27cbdc2dc7bfaabe524f729e806134726 /Makefile
parentcdeff2475d7a4f27187cced8b5a92beafd8c9197 (diff)
consistent naming for coordinate variables
x and y are reserved (inasmuch as it's dwl's choice) for coordinates relative to the layout. ox and oy are used for output-relative coordinates. sx and sy are surface-relative. dx and dy are deltas. figuring this out the first time was kind of a Thing... just don't pay attention to what happens in render and you should be fine.
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