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authorGuido Cella <guidocella91@gmail.com>2020-09-04 17:21:48 +0200
committerGuido Cella <guidocella91@gmail.com>2020-09-04 17:21:48 +0200
commit068352e88895d4a591643c55531135acdc52988a (patch)
tree6a077ea027914a51821dd610b3361245597f34da /dwl.c
parent4341deae8ff372fec198fb587f93613dc19cb4a2 (diff)
refocus old client
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
Diffstat (limited to 'dwl.c')
-rw-r--r--dwl.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/dwl.c b/dwl.c
index 529c0c7..76ba652 100644
--- a/dwl.c
+++ b/dwl.c
@@ -2092,9 +2092,7 @@ unmaplayersurface(LayerSurface *layersurface)
{
if (layersurface->layer_surface->surface ==
seat->keyboard_state.focused_surface)
- wlr_seat_keyboard_notify_clear_focus(seat);
-
- /* XXX recheck keyboard focus */
+ focusclient(NULL, selclient(), 1);
motionnotify(0); // XXX why doesn't this work?
}