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authorGuido Cella <guido@guidocella.xyz>2020-12-21 03:41:30 +0100
committerGuido Cella <guido@guidocella.xyz>2020-12-21 10:28:04 +0100
commitc9964016b8d4904be483f7c1a2fdd82ea089ef54 (patch)
tree1175322eaaf7f16db902f6e2b17d2ac88b803847 /dwl.c
parent499cb2c2b64fcc118f162d20910ae3a24281e0f0 (diff)
update README.md
- A maximum SLOC can't be reasonably determined before implementing the missing protocols, so not any time soon - dwl definitely isn't a simple as dwm since it must implement lots of Wayland protocols and not just manage windows. The status bar integration, layer shell popups, damage tracking and IME are gonna require hundreds more lines each. - "Buffering of input when spawning a client so you don't have to wait for the window (use `wl_client_get_credentials` to get the PID) - would this require passing through something like dmenu? Extension protocol?" This sounds exoteric, if anything this should be patch. - Can dwl really be started from within an X session? When I do it from dwm it crashes. - A window's texture is scaled for its "home" monitor only (noticeable when window sits across a monitor boundary) Gonna open a ticket for this rather than keep it in the README.
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