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-rw-r--r--dwl.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/dwl.c b/dwl.c
index 6dfbebe..3d250da 100644
--- a/dwl.c
+++ b/dwl.c
@@ -207,8 +207,7 @@ createkeyboard(struct wlr_input_device *device)
Keyboard *keyboard = calloc(1, sizeof(*keyboard));
keyboard->device = device;
- /* We need to prepare an XKB keymap and assign it to the keyboard. This
- * assumes the defaults (e.g. layout = "us"). */
+ /* Prepare an XKB keymap and assign it to the keyboard. */
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
struct xkb_keymap *keymap = xkb_map_new_from_names(context, &xkb_rules,
XKB_KEYMAP_COMPILE_NO_FLAGS);
@@ -233,7 +232,7 @@ createkeyboard(struct wlr_input_device *device)
void
createmon(struct wl_listener *listener, void *data)
{
- /* This event is rasied by the backend when a new output (aka a display or
+ /* This event is raised by the backend when a new output (aka a display or
* monitor) becomes available. */
struct wlr_output *wlr_output = data;
@@ -341,9 +340,9 @@ focus(Client *c, struct wlr_surface *surface)
}
if (prev_surface) {
/*
- * Deactivate the previously focused surface. This lets the client know
- * it no longer has focus and the client will repaint accordingly, e.g.
- * stop displaying a caret.
+ * Deactivate the previously focused surface. This lets the
+ * client know it no longer has focus and the client will
+ * repaint accordingly, e.g. stop displaying a caret.
*/
struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface(
seat->keyboard_state.focused_surface);
@@ -501,7 +500,7 @@ motionabsolute(struct wl_listener *listener, void *data)
void
motionnotify(uint32_t time)
{
- /* If the mode is non-passthrough, delegate to those functions. */
+ /* If we are currently grabbing the mouse, handle and return */
if (cursor_mode == CurMove) {
/* Move the grabbed client to the new position. */
grabbed_client->x = cursor->x - grab_x;
@@ -653,7 +652,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
};
/*
- * Those familiar with OpenGL are also familiar with the role of matricies
+ * Those familiar with OpenGL are also familiar with the role of matrices
* in graphics programming. We need to prepare a matrix to render the
* client with. wlr_matrix_project_box is a helper which takes a box with
* a desired x, y coordinates, width and height, and an output geometry,
@@ -747,6 +746,8 @@ resizemouse(const Arg *arg)
}
struct wlr_box geo_box;
wlr_xdg_surface_get_geometry(c->xdg_surface, &geo_box);
+ /* Doesn't work for X11 output - the next absolute motion event
+ * returns the cursor to where it started */
wlr_cursor_warp_closest(cursor, NULL,
c->x + geo_box.x + geo_box.width,
c->y + geo_box.y + geo_box.height);
@@ -807,7 +808,7 @@ run(char *startup_cmd)
void
setcursor(struct wl_listener *listener, void *data)
{
- /* This event is rasied by the seat when a client provides a cursor image */
+ /* This event is raised by the seat when a client provides a cursor image */
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_seat_client *focused_client =
seat->pointer_state.focused_client;