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authorChristoph Lohmann <20h@r-36.net>2014-02-03 20:54:25 +0100
committerChristoph Lohmann <20h@r-36.net>2014-02-03 20:54:25 +0100
commitc2026a495097a7e3bcfe4b58e1b9e393433cf150 (patch)
tree6b529464b2692946bc701e04a0e9c1493c6445e7
parentd2173cd7162f89df4acaf9da8a30b5e5c0f2b9ab (diff)
Removing the w3img support.
The patch to add w3img support destroys our way to handle fps and so stop wasting resources on fast scrolling. Due to w3img being a hack to display images in an ugly way, is there no need to support this. Use some real way to display images.
-rw-r--r--st.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/st.c b/st.c
index 21afb52..4d543d1 100644
--- a/st.c
+++ b/st.c
@@ -3301,8 +3301,6 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) {
XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1,
width, 1);
}
- XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width,
- CEIL((font->ascent + font->descent) * chscale), winx, winy);
/* Reset clip to none. */
XftDrawSetClip(xw.draw, 0);
@@ -3401,6 +3399,8 @@ redraw(int timeout) {
void
draw(void) {
drawregion(0, 0, term.col, term.row);
+ XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w,
+ xw.h, 0, 0);
XSetForeground(xw.dpy, dc.gc,
dc.col[IS_SET(MODE_REVERSE)?
defaultfg : defaultbg].pixel);