| Commit message (Collapse) | Author | Age | Files | Lines |
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If you don't recalculate the monitor's geometry before arranging,
clients get arranged in the first monitor. I don't understand why this
fixes the bug since tile() uses m->w rather than m->m, nor why it needs
to be recalculated after creating the monitor but sway does it too.
Although not necessary to fix the bug I also made arrangelayer() do like
sway again and recalculate usable_area instead of reusing m->m, since
m->m seems to be incorrect until it gets recalculated shortly after in
arrange(), so I suspect that leaving usable_area = m->m will cause
issues under certain circumstances.
Someone with a multi-monitor setup or better knowledge of Wayland may be
able to figure out the cause of the bug. For now, this makes layer shell
work.
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if you open a new window while an overlay is mapped, the overlay should
stay focused
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I don't know why I thought it was working before. Maybe I should go do
something else.
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I don't know why it wasn't working before but now it does ¯\(ツ)/¯
(it wasn't caused by the just removed code either)
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Why would a surface that's not keyboard interactive get focused? Let's
remove this for now and see if issues arise.
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When a layer surface is destroyed focus should be returned to the last
client. Luckily if there are multiple overlays the previous overlay
still gets focused.
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needs refactoring and testing
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be consistent with the rest of the code
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wlr_output_layout_get_box internally calls
wlr_output_effective_resolution
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Lets layers with an exclusive area shrink the usable area
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rename Layer to LayerSurface; layer should refer to overlay, top, bottom
or background
LayerSurface variables are always called layersurface
wlr_layer_surface_v1 variables are always called wlr_layer_surface
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Add install target to Makefile
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remove log flags from readme
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The following commit has removed the logs but they are still in the readme.
https://github.com/djpohly/dwl/commit/3b1992ca91b9a468019165c985263f5b1cc78c2c
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Added basic tap-to-click for touchpad users
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fix undeclared WLR_KEY_PRESSED
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This makes it easier to compare WAYLAND_DEBUG logs when troubleshooting.
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