|  | Commit message (Collapse) | Author | Age | Files | Lines | 
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| | changes:
 - x support
 - fixed to work after commit 4567979 | 
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| | | since in the previous commit we may not applying floating in clients
this is to make sure we do | 
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| | | there is still a bug, but for now this prevents a segfault
Bug: https://github.com/djpohly/dwl/issues/472 | 
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| | | I regularly check the discord server, but it is much more likely that I will be
online on IRC, and djpohly does not seem to be active on either. | 
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| | | we do not use the node | 
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| | | Use an early return to avoid indenting the main logic instead of
wrapping the tail of a function in an if statement.
No functional change, except for a handful of places where printstatus()
was being called spuriously (tag, toggletag, toggleview).
ΔSLOC: 0 | 
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| | | The scene graph implementation sends these for us, and it does so more
accurately than our overly-simplified approach.  Layer shell surfaces
don't appear to receive these events at all, according to my
WAYLAND_DEBUG experiments with bemenu and dtao.
ΔSLOC: -4 | 
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| | | It creates an infinite commit-resize loop when scale != 1 | 
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| | | ΔSLOC: -4
Fixes: https://github.com/djpohly/dwl/issues/456
Fixes: https://github.com/djpohly/dwl/issues/459 | 
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| | | This appears to have been here for the side effect of updating the drag
icon's position. | 
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| | | If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant.  This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.
ΔSLOC: -1 | 
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| | | ΔSLOC: +1 | 
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| | | reverts the following commits
 - 2b762d51db37f09e0c2b55f25f09adba830309bc.
 - 63aef569a297ad7be5af07818b15fca40407e740.
 - 1df76c9893e6314cbea6d112a5d6ad35a99ee7fb.
 - ab7a170f3f79b1f3afb8002ced4fbfd5aef84d69. | 
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| | | Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.
ΔSLOC: -3 | 
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| | | If we treat the drag icon as distinct from other layers (it doesn't have
contents that are interactive, focusable, etc.), then we can iterate
over layers meaningfully with a simple for loop.
ΔSLOC: -8 | 
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| | | It added complexity, especially with the differences in behavior between
handled and ignored signals across an exec(). | 
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| | | Ignored handlers are not reset by exec() calls | 
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| | | Fixes an issue when swaylock does not receive input after turn off and then
turn on the outputs | 
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| | | Bug: https://github.com/djpohly/dwl/issues/420
Fixes: https://github.com/djpohly/dwl/issues/353 | 
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| | | I am no longer able to spend much time developing dwl let alone maintaining
other's patches :) | 
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| | | Closes: https://github.com/djpohly/dwl/issues/408 | 
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| | | outputs | 
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| | | checking only wlr_scene_node.enabled may result in a false positive because it
does not consider if its ancestors are enabled as well. | 
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| | | arrange must never be called with a NULL argument | 
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| | | while the size of `int` in most compilers is 32-bits, the size of int and all
other integer types are implementation defined, so make sure we can use up to
32-bits | 
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| | | Tag labels are not used in dwl. Only the number of tags is important.
Tag labels should be defined for each tag in whatever status bar is
used. | 
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| | | - Replicate missing functionality from dwl to display the client count in monocle mode
  - Add ltsymbol field to Monitor struct
  - Display client count in monocle mode when greater than zero
- Tested with somebar and dwlb | 
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