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* style in buttonpressDevin J. Pohly2020-04-231-18/+17
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* simplify move/resizemouse functionsDevin J. Pohly2020-04-231-19/+11
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* funnel all resizing through resize()Devin J. Pohly2020-04-231-1/+1
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* use exit code macros everywhereDevin J. Pohly2020-04-231-7/+7
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* some comments and remindersDevin J. Pohly2020-04-231-3/+5
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* update READMEDevin J. Pohly2020-04-231-33/+82
| | | | it's time
* factor out renderclientsDevin J. Pohly2020-04-231-20/+27
| | | | This will help once we get to implementing layer-shell
* don't autoraiseDevin J. Pohly2020-04-231-6/+25
| | | | | Still raise in buttonpress and focusstack of course. Focus models honestly wouldn't be too hard to make into a config.h option.
* use the focus stack to determine stacking orderDevin J. Pohly2020-04-231-4/+4
| | | | Suddenly we have autoraise!
* adopt a bit more dwm-like tersenessDevin J. Pohly2020-04-231-82/+63
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* change focus(NULL, NULL) to mean unfocusDevin J. Pohly2020-04-231-46/+55
| | | | "Focus the most recently focused window on selmon" is now refocus()
* implement focusmon and tagmonDevin J. Pohly2020-04-232-0/+56
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* focus follows mouseDevin J. Pohly2020-04-232-20/+25
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* add incnmaster and setmfact commandsDevin J. Pohly2020-04-232-1/+28
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* add toggletag and toggleviewDevin J. Pohly2020-04-232-1/+30
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* don't detect non-visible clients under cursorDevin J. Pohly2020-04-231-0/+3
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* add tag and view functionsDevin J. Pohly2020-04-232-3/+55
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* refocus if focused client is unmappedDevin J. Pohly2020-04-231-18/+44
| | | | | focus(NULL, NULL) works like dwm's focus(NULL): focus the most recent visible client on selmon, or clear the existing focus if there are none.
* implement floating windowsDevin J. Pohly2020-04-232-4/+24
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* load scaled cursor theme with each outputDevin J. Pohly2020-04-231-3/+8
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* turn focusnext into dwm's focusstackDevin J. Pohly2020-04-232-14/+25
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* restrict focusnext to the same monitorDevin J. Pohly2020-04-231-6/+9
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* styleDevin J. Pohly2020-04-231-1/+1
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* add selclient() helperDevin J. Pohly2020-04-231-8/+16
| | | | | This may get inlined later, but it's nice for now. The focused client if any should always be both at the top of fstack and visible on selmon.
* continue to focus monitor under mouse cursorDevin J. Pohly2020-04-221-0/+3
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* focus monitor under mouse cursor initiallyDevin J. Pohly2020-04-221-3/+16
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* grabbed_client was too long a nameDevin J. Pohly2020-04-221-8/+7
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* turn on some warningsDevin J. Pohly2020-04-221-1/+1
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* set normal and dwm-like defaults in config.def.hDevin J. Pohly2020-04-221-13/+12
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* move config.h to config.def.hDevin J. Pohly2020-04-222-0/+3
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* inline moveresizeDevin J. Pohly2020-04-221-15/+8
| | | | There were only two lines left in common
* grabsx/y are only used by move nowDevin J. Pohly2020-04-221-5/+0
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* calculate resize based just on cursor/windowDevin J. Pohly2020-04-221-12/+2
| | | | This eliminates the need for grab_height and grab_width.
* add TinyWL and dwm LICENSE filesDevin J. Pohly2020-04-223-0/+168
| | | | | Credit where credit is due - dwl started with TinyWL and will be including more bits of dwm code as it grows
* add setlayout functionDevin J. Pohly2020-04-222-0/+13
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* Don't change tiling order in focusnext()Devin J. Pohly2020-04-221-5/+7
| | | | Use the focus stack instead to determine which client is focused
* add separate list of clients for focus orderDevin J. Pohly2020-04-221-7/+12
| | | | | Previously, clicking a client to focus it would change where it was in the tiled layout as well.
* layouts: tile and floatingDevin J. Pohly2020-04-222-9/+109
| | | | Behavior's still a little wonky but positioning is there.
* "root" color was easy to make configurableDevin J. Pohly2020-04-212-3/+4
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* fix rendering on scaled monitorsDevin J. Pohly2020-04-211-4/+1
| | | | | I have no idea why this takes the raw unscaled resolution, and then we have to multiply by the scale *again* in render(), but that's life.
* introduce rules for monitor configurationDevin J. Pohly2020-04-212-1/+25
| | | | (with dwm, this would already have been done by the X server)
* no need to manage unmapped clientsDevin J. Pohly2020-04-211-11/+4
| | | | is there?
* consistent naming for coordinate variablesDevin J. Pohly2020-04-211-26/+26
| | | | | | | | | x and y are reserved (inasmuch as it's dwl's choice) for coordinates relative to the layout. ox and oy are used for output-relative coordinates. sx and sy are surface-relative. dx and dy are deltas. figuring this out the first time was kind of a Thing... just don't pay attention to what happens in render and you should be fine.
* inline xytosurface in xytoclientDevin J. Pohly2020-04-211-34/+17
| | | | It was a simpler function than it looked
* comment updatesDevin J. Pohly2020-04-211-9/+10
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* split out setup() and run()Devin J. Pohly2020-04-211-127/+142
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* cherry-pick 25d0d1b from upstreamDevin J. Pohly2020-04-211-6/+6
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* inline handlemove/handleresizeDevin J. Pohly2020-04-211-26/+12
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* render_data only needs coordinates, not ClientDevin J. Pohly2020-04-211-4/+4
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* abcDevin J. Pohly2020-04-211-44/+44
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