| Commit message (Collapse) | Author | Age | Files | Lines |
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changes:
- x support
- fixed to work after commit 4567979
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since in the previous commit we may not applying floating in clients
this is to make sure we do
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there is still a bug, but for now this prevents a segfault
Bug: https://github.com/djpohly/dwl/issues/472
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I regularly check the discord server, but it is much more likely that I will be
online on IRC, and djpohly does not seem to be active on either.
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we do not use the node
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Use an early return to avoid indenting the main logic instead of
wrapping the tail of a function in an if statement.
No functional change, except for a handful of places where printstatus()
was being called spuriously (tag, toggletag, toggleview).
ΔSLOC: 0
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The scene graph implementation sends these for us, and it does so more
accurately than our overly-simplified approach. Layer shell surfaces
don't appear to receive these events at all, according to my
WAYLAND_DEBUG experiments with bemenu and dtao.
ΔSLOC: -4
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It creates an infinite commit-resize loop when scale != 1
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ΔSLOC: -4
Fixes: https://github.com/djpohly/dwl/issues/456
Fixes: https://github.com/djpohly/dwl/issues/459
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This appears to have been here for the side effect of updating the drag
icon's position.
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If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant. This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.
ΔSLOC: -1
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ΔSLOC: +1
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reverts the following commits
- 2b762d51db37f09e0c2b55f25f09adba830309bc.
- 63aef569a297ad7be5af07818b15fca40407e740.
- 1df76c9893e6314cbea6d112a5d6ad35a99ee7fb.
- ab7a170f3f79b1f3afb8002ced4fbfd5aef84d69.
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Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.
ΔSLOC: -3
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If we treat the drag icon as distinct from other layers (it doesn't have
contents that are interactive, focusable, etc.), then we can iterate
over layers meaningfully with a simple for loop.
ΔSLOC: -8
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It added complexity, especially with the differences in behavior between
handled and ignored signals across an exec().
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Ignored handlers are not reset by exec() calls
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Fixes an issue when swaylock does not receive input after turn off and then
turn on the outputs
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Bug: https://github.com/djpohly/dwl/issues/420
Fixes: https://github.com/djpohly/dwl/issues/353
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I am no longer able to spend much time developing dwl let alone maintaining
other's patches :)
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Closes: https://github.com/djpohly/dwl/issues/408
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outputs
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checking only wlr_scene_node.enabled may result in a false positive because it
does not consider if its ancestors are enabled as well.
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arrange must never be called with a NULL argument
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while the size of `int` in most compilers is 32-bits, the size of int and all
other integer types are implementation defined, so make sure we can use up to
32-bits
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Tag labels are not used in dwl. Only the number of tags is important.
Tag labels should be defined for each tag in whatever status bar is
used.
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- Replicate missing functionality from dwl to display the client count in monocle mode
- Add ltsymbol field to Monitor struct
- Display client count in monocle mode when greater than zero
- Tested with somebar and dwlb
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